Honours Project 3 - Week 3

The design document is complete and I have moved on to blocking out the level and blueprinting key elements such as combat and enemy AI. The enemies will have simple AI, they will simply walk towards the player and begin to attack them, this is purely to free up development time on elements that need more visual aspects such as player attack animations, ragdolling corpses and being able to pick up the enemy once they are dead. The next few weeks will be full on with development so I will tackle each stage as they appear.

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