Honours Project 3 - Week 6

The level design is going much smoother now! The shape works better overall and I feel confident I can develop it further in the coming weeks. I have added the cinematic to showcase the sigil appearance beneath the meat grinder and altered it so one section of it appears per enemy thrown in. The game will complete once all three have appeared. I have a few spots that I currently have no gameplay for but I will spend the Easter break coming up with ideas to fill them with and to help the player deviate from the critical path. Everything seems to be going well on this project so far!

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