Honours Project 3 - Week 2

I have been hard at work putting together a design document for this project, but the key points are the environmental puzzles based on necromancy and using enemies corpses to solve problems! The player character wants to remove their curse, so they head to the lair of the necromancer who cursed the sword and they use their undead armies to stave off the blade's hunger and to progress through the space. I have decided that the main gameplay feel is based on a combination of the Crystal Maze and Peter Jackson's Braindead, which will certainly add a unique perspective for players!

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