Honours Project 2 - Week 6
This week I have continued to build the level out. I have made some major changes to the camera as well as adding more to the blockout as discussed last week.
I have been changing the final section of the level as I felt it didn't add anything to gameplay and was just dragging play out for the sake of it.
I am also going to be looking into cinematics soon to add information for players about progression and to make gameplay feel more seamless.
I am mostly at the iteration and playtesting stage of development, so updates may become a touch more infreqent over the next few weeks
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