After a brief hiatus for Reflection Week, I came back inspired to work on something I find fascinating! A breaking and entering game based around the repatriation of artefacts in the British Museum that were stolen by the British Empire. I'll admit, it's a very "hear me out" concept, but I felt like it didn't have enough to warrent interesting gameplay. This is where I came up with the "through time" idea. Imagine replacing artefacts with fakes in the museum, they'd clock on eventually, right? What if, you had time travel capabilities, but it was limited to a single location per device? Such as, the British Museum. This is where my "hear me out" went up another level. I started thinking about the kind of gameplay you could use if you had a device to manipulate time (in some ways) for a short period. Boosting time around yourself to allow you to run really fast for a short jump? This could let you boost over small gaps. Pausing tim...
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