Honours Project 3 - Week 5

I have gone back to the drawing board after a week of level blockout as I felt the design I had was too linear and systematic. The space was very "room like" being a large cuboid like most other levels, so I am thinking to make it cylindrical like a tower instead. Blueprinting has gone well, the meat grinder works well! I will most likely need to use more visual cues to show the player the progression of the blood tank, I currently have a "sigil" that appears (it is, in fact, a large bloody recycling symbol!) but I will also work with cinematics to progress this further.
Back to the level design layout for now!

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