HammerGirl Project: Week 4 - Tweaks and Critiques
We finally did it! We finished it! Honestly, I've enjoyed this project a LOT, it's been a treat to really try and flex my muscles for design with asset limitations. This week has been filled with illness and lethargy in the family home so I was thankful that I'd gotten myself ahead last week and that I only had a few tweaks to finalise to complete the work. I removed the remaining Print Strings to clean up the display while playing, this was purely an aesthetic issue but I felt this was around the time it should be implemented. Once that was sorted I took a moment to reassess the text system as I claimed I would last week. This was an easy enough job to follow but it took a lot of tidying within my blueprints. I tend not to post my blueprints within this blog as I feel like the overall look and effect of the mechanics is more important than the "how", especially with this project. But I'll provide a quick shot of how I have mine organised below. Where I can ...