The Set Up - A Lesson in Foreshadowing
For this project, we were asked to create a Set-Up. This is the task of giving players an overview of the path they'll need to follow to proceed through the next section of gameplay. For mine, I spent a lot of time researching. I wanted to develop an interesting and natural-looking environment with something fascinating at the end that will draw the player's attention. I first started developing a mountain top village with rope bridges between the peaks to break up the overall look, I wanted to end of this path to be interesting so began using a giant statue to use as a plateau, I added a pathway heading up the statue body and a large platform at the top. This turned out to look terrible though so I quickly moved on to the next idea. Looking back at my research, I liked the idea of a floating island with only a few access points (a ropebridge, a cablecar, etc.), but felt that just an island on its own would not be particularly attention-grabbing. This is when I thought ...